Players can engage in physics-based melee with enemies, employ ranged weapons such as bows, or learn to cast spells and wield magic as their weapon.
The game is currently available for the Valve Index, HTC Vive, Oculus Rift, and Windows Mixed Reality headsets.
Despite the game’s long stay in the realm of early access, it already has a ton of awesome mods available.
Whether they’re mods that give you weapons from Bloodborne or let you become a wizard from Harry Potter, mods enhance gameplay and take you to places that wouldn’t be possible with just the base game.
How Do I Install Mods for Blade and Sorcery?
Installing Blade and Sorcery mods is a similar process to installing mods for many other games. There are two ways to do it – you can install mods manually by placing the files into the game’s Streaming Assets folder or automatically using an application called Vortex Installer.
Installing Mods with the Vortex Installer
Vortex Installer is software built for managing mods for a wide range of games, including Dark Souls, Fallout, The Sims, and Stardew Valley.
It’s closely associated with Nexus Mods, one of the top mod sharing websites. Please note that Vortex is only available on Windows. It also only works with mods that you download from Nexus mods.
First, you have to download Vortex itself; you can find it on Nexus Mods here. After that, launch Vortex and log in to sync the software with your Nexus Mods account.
From here, you can find Blade and Sorcery in your Games tab in Vortex and select Manage. Pick a mod from the Nexus mods website (we’ve got some recommendations for you later, don’t worry) and select the Vortex download method.
Your browser should prompt you to open Vortex, which will then install the mod.
Now that you have the mod installed, go into Vortex’s Mods tab, and enable the mod that you just downloaded. Congratulations! Enjoy your new mod.
Installing Mods Manually
If you get your mods from a place other than Nexus Mods, you can install your mods manually. Download the mod to your computer, where it will appear as a zip file in your Downloads folder.
Unzip the file and select the folder with the name of the mod. Move that folder into your computer’s Blade and Sorcery Streaming Assets folder.
If you’re not sure where your Streaming Assets folder is, you can find it in a few ways. If you installed Blade and Sorcery through Steam, right-click the name of the game in your Game Library and select Properties.
Go into the Local Files tab, click on Browse. Enter the BladeAndSorcery_Data folder, and there it is! Your Streaming Assets folder.
If your Steam application isn’t cooperating with you, you can find the folder in the following spot:
The Outer Rim is a total conversion Blade and Sorcery VR mod that turns the game into a Star Wars combat simulator.
It introduces weapons such as lightsabers and blasters, various armor, and custom maps to let you live out your Star Wars battle fantasies.
It also includes a wide variety of Star Wars enemies that can attack you in waves. Custom maps include iconic locations such as Mos Eisley on Tatooine, Theed on Naboo, and the Cloning Facility on Kamino.
The mod’s creator, Kingo64, has stated that they will be releasing other maps as time goes on; maps such as the interior of the Death Star and the Refinery on Mustafar. If you’re a fan of Star Wars, this mod is an absolute must-have.
Considering that the game is still in early access, it’s sometimes necessary to have a mechanical overhaul mod in your back pocket.
Slugga’s Combat Overhaul has arisen as the best mechanical mod for Blade and Sorcery thus far. The mod’s creator, Slugga17, has stated that the purpose of the mod is to tweak the combat in Blade and Sorcery with an emphasis on more balanced, realistic injuries and effects.
The mod overhauls the locational damage system, making it so that different body parts don’t take as much damage as others (for example, a hit to the head is more damaging than a hit to the leg), but a dismemberment of any type is still lethal to the target.
It also implements more accurate ragdoll physics, alterations to situations in which you would knock an enemy down or out, dynamic arrow damage, and so much more.
This mod is essential if you’re finding the underdeveloped mechanics in Blade and Sorcery’s early access version frustrating, or if you just want more realistic gameplay.
We’ve got some awesome swords now, but what about guns?
Considering that Blade and Sorcery is a medieval fantasy game, the base game currently does not include any guns.
However, if guns are your thing, there are plenty of mods to help you get them. The best of the best is Fisher’s Pistols Pack, a mod that adds four unique guns to your arsenal.
The guns are a basic 9mm pistol, an Enforcer pistol, a Drakefire Flint-Lock Pistol, and an Infinity Revolver. Each gun comes with its own individual sounds, animations, and behaviors for total immersion.
The mod also includes bullets that do unique damage, an instant-kill for headshots feature, and blunt damages so that you can pistol whip your enemies.
If you’re a total gun nerd and want to include them in your Blade and Sorcery experience, look no further than Fisher’s Pistols Pack.
We’ve talked about a lot of Blade and Sorcery mods that influence the combat mechanics and weapons available to you, but what about mods that affect the behavior of your enemies?
If you find that the NPCs in Blade and Sorcery are too predictable or easy to kill for your liking, look no further than Sharp_AI. The project is aimed at making enemies more suited to reacting to a powerful player; they will counterattack, evade your strikes, and retaliate after you hit them.
The mod also improves upon the AI’s existing attack patterns, allowing NPCs to move faster, keep a better hold on their weapons, and be more stable against punches, pushing, and kicking.
The mod’s creator, Siilk, has stated that they want to eventually include things such as NPC-to-NPC coordination and more complex reactions to the player.
The mod includes customized loadouts of enemies that fall into a variety of difficulty levels. They vary from enemies such as a swordsman that wields a broadsword or falchion to a mage that wields a lightning spell as well as some sort of melee weapon.
These enemies can be encountered in squads or in endless waves.
Much like the Outer Rim mod, this mod is a complete conversion mod that brings you into the world of Harry Potter.
The mod currently includes iconic items such as the Elder Wand complete with spells, the Sword of Gryffindor, and the Golden Snitch. The spells are things like Avada Kedavra, Crucio, and Incendio.
As an added bonus, the mod includes two models of broomstick that allow your character to fly! You can choose between Harry’s beloved Nimbus 2000 or the more obscure Transylvanian Barb.
You can fight enemies to your heart’s content on the Quidditch Field or in Diagon Alley.
The mod’s creator, Piepop101, has expressed an intention to add more to this mod in the future, including things like various characters’ wands, extra maps like that of Hogwarts Castle, and more spells and items.
If you’re a total Potterhead, then check out this awesome mod.
Now I know what you’re thinking – “isn’t Blade and Sorcery already a medieval combat game?” And you’re right.
But what if you want a wider variety of more accurate, detailed medieval weapons? Look no further. The Medieval Megapack includes over 100 weapons and items that you or NPCs can spawn with for incredibly detailed, diverse battles.
These weapons vary greatly; a frying pan, shuriken, maces, swords of all shapes and sizes, different types of shields, a wealth of daggers, axes, bludgeoning weapons, and even a pitchfork for all your angry mob needs.
The mod also alters the behavior of different weapons; swords with different blade properties deal different types of damage in different manners, and spiked bludgeoning weapons are built to pierce chainmail.
All the basic enemies are provided with a random one-handed weapon when they spawn, so your battles are instantly provided with variety. Use this mod with Slugga’s Combat Overhaul for extra unique battles.
This mod is exactly what it sounds like. Have you ever wanted to be an Earthbender, like Toph from Avatar: The Last Airbender? Now you can be.
This mod gives players the ability to launch rocks at enemies, raise walls to defend themselves, and shatter the ground beneath their feet. These abilities are gesture-based, so you can live your dreams of being a true Earthbender.
If all of this wasn’t awesome enough, the Earthbending abilities can be merged with the default spells to create different effects, including lightning spikes, flaming bullets, and even meteors.
These abilities might be a little bit hard to get a hang of, so the mod comes with a tutorial map to help you learn how to use them.
If you’ve ever wondered what it would be like to use the gauntlets from Iron Man’s suit, this mod is for you. The gauntlets basically turn you into Iron Man; they allow you to fly, shoot repulsor beams, stab enemies with a spike, and shoot enemies with a built-in Glock pistol.
This mod is incredibly simple, but very satisfying. Go forth and live your Iron Man dreams.
These effects are the next level of magic in Blade and Sorcery; weapons range from a sword that drains the life of its wielder in exchange for healing through blood, a weapon that can change the allegiance of an enemy, a burning blade fueled by the souls of those its killed, and much more.
Each weapon has its own unique look and lore associated with it. Some of them have abilities that can be toggled, so that you can use them as normal weapons if you wish.
Want more fantasy weapons? The Fantasy Megapack has all the weapons you could ever need.
The pack includes over 90 fantasy weapons; many of these weapons have magical properties that add variety to the gameplay.
Additionally, this Blade and Sorcery mod includes NPC waves that will use these fantasy weapons to add even more dimension to your battles.
Magical weapons include volcanic weapons that can cause explosions on contact, blessed weapons that can be used to smite enemies with the power of the gods, and venomous weapons that poison the enemy and cause more damage over time.
The mod creator, Sushin, has even included instructions for mod enthusiasts to create their own weapons using the assets from this mod, so we may even see more updates with even more weapons in the future.
If you’ve ever daydreamed about dueling iconic Star Wars characters, then this mod is for you. The mod adds Star Wars characters that you can battle, including Obi-Wan Kenobi, Yoda, Anakin Skywalker, Han Solo, Leia Organa, Rey, Kylo Ren, and many more.
As far as we can tell, creator apct17 has no intention of stopping the updates for this mod. It is uncertain whether or not this mod is compatible with the Outer Rim total conversion mod, but the two in tandem would be an incredible gameplay experience.
This mod is currently in alpha, but the concept is not one to be missed. The mod will eventually add fire, life, and gravity spells to your arsenal; currently, the proof of concept mod that is available has all spells producing base lightning effects instead of what they will eventually produce.
Keep this mod on your wish list as you anticipate the updates.
If you’re a fan of the unique and interesting firearms from Bloodborne, then this mod is for you. The mod includes 18 different Bloodborne guns, including the Hunter’s Blunderbuss, Evelyn, Ludwig’s Rifle, the Rifle Spear, and the Church Cannon.
Each gun has customized damage and effects upon a hit. The makers of the mod have included a list of cool Bloodborne map mods in the mod’s description for a truly authentic Bloodborne experience.
War buffs, this one is for you. This mod adds 10 weapons from WWI and WWII, from both the US and Germany.
This list includes the Colt M1911, the Karabiner98K with a bayonet, three different types of hand grenade, and a trench shovel.
The guns have different behaviors to make them as historically accurate as possible, and most have to be re-loaded, just like a real gun. For added chaos, you can imbue your bullets with fire or gravity spells.
If you have a little trouble with the current in-game archery mechanics, this mod can help. The mod spawns an indicator to mark the position where your ammunition hit so that you can tell where it is, even if you shot from a far place.
It’s meant to be helpful for archer training and improving your skills in ranged combat.
And there you have it! Even though Blade and Sorcery is still in early access, the mod community surrounding it is in full swing. Who knows what amazing Blade and Sorcery mods will emerge as the game becomes more and more developed?