
(Wii)
Release Date: 25th May 2007
Developed By Eurocom
Publisher: Disney Interactive
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Review: Pirates of the Caribbean: At World's End (Wii)
While Pirates of the Caribbean At World's End weighs anchor on almost every format known to man, arguably the most suited is the Nintendo Wii. Other consoles may offer more horsepower visually, but players will appreciate the marriage between onscreen action and the Wii remote. On paper it represents an ideal match, but does the execution and experience meet expectations?
Named after the third instalment of the swashbuckling pirate franchise, this accompanying video game also takes inspiration from the second entry in the series; Dead Man's Chest. It would be easy for the developer to tragically mess up and follow either film into the murky depths, where they both deserve to reside for eternity. However the selection of Eurocom to develop this title, initially seems wise. The UK based developer has extensive experience with licensed properties, previously handling Harry Potter, Batman and James Bond to reasonable effect, while Buffy (Chaos Bleeds) and Predator: Concrete Jungle are best forgotten.
The story for those unaware centres on the East India Company and its well-documented quest to extinguish the curse of pirate from the ocean waves once and for all. While many pirates are easily dispatched, the loveable rogue Captain Jack Sparrow and his cohorts continue to flaunt every rule and overcome insurmountable odds. Sparrow is easily the most popular and charismatic character, but here you also play as Elizabeth Swann, Captain Barbossa and the wet Will Turner. You must reunite the crew who have scattered; advise the Pirate Lords to meet at Shipwreck Cove and complete various sub quests along the way.
Eurocom have take care to introduce key environments and situations from both films. In comparison the cut sequences that use the in game engine are very disappointing. Some are over almost immediately, while others play no real part in progressing events. The only saving grace for most players is that they will know the chronological order of events and background information, thereby allowing obvious gaps to be filled. The voice actors do a good job of trying to impersonate the real life characters, so much so that Gamestyle was fooled on several occasions.
The main influence of Prince of Persia is prominent and so is that of Shenmue, through the inclusion of a feature called Jackanisms. These are quick time events in disguise that bring a twist to the game play and special rewards such as unlocking a character for use elsewhere. Such a feature helps break up the constant combat and crate smashing, which can become monotonous as well as sore on the wrist. Fighting is straightforward and enjoyable as you unlock more combos â these are not really required as the most important action is block. Then once you opponent is reeling, getting in a few quick swipes with your cutlass. Multiple enemies approaching from all sides is a constant worry, but with the nunchuk it is easy to fight a trio of swordsmen simply by constantly moving between them. Ultimately the combat is exceptionally shallow with the highlight being the occasional inventive boss encounter, yet throughout the emphasis is on fun and trying to hold off tedium.
There are additional modes that prosper in conjunction to the main story. The challenge mode builds up as you complete levels elsewhere, offering a range of characters and tests based on combat, combos and how much loot you can apprehend. The duelling mode allows you to obtain a quick swashbuckling hit by repeating the major bouts from the main game. Unfortunately there is a fair amount of work required to implant the range of characters and weapons you'd expect (for a two player experience), as the options are linked to success in the challenge mode.
Both modes are a welcome boost to the longevity of the game, as many Wii releases tend to be a one trick pony that dies a death after only a few hours play. The main storyline could be completed with ease over a weekend, but the sub missions and bonus items add another layer for fans of the trilogy. A treasure cove also exists where you can view your ill-gotten gains as unlocked secret items. While they do not bring anything substantial to the game experience, for fans of the series it is always something worth playing for. Two mini-games (pirates dice and poker) also exist that can increase your loot, but fail to take advantage of the Wii remote capabilities.
Visually there are moments when At Worldâs End surprised by lifting itself out from its average slumber. Such occasions tend to happen with the introduction of notable characters for the first time. Apart from these interruptions, the Wii is not pushed to any great degree â perhaps a fair reflection of the multi-format approach of this title â although the animation is decent. Even the soundtrack is a touch lacklustre, with the orchestral pieces failing to heighten the onscreen action.
Pirates of the Caribbean At World's End fails to live up to our expectations. While it does take advantage of the Wii remote to good effect, there is not enough variety in the game play to make for a swashbuckling experience. Younger Wii owners will love the option to duel against a friend or relive their favourite moments from the franchise. For seasoned gamers it represents a safe license and a missed opportunity to really deliver some booty.
Rating: 5 / 10
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